gl renderer: Don't pass MVP to shaders
authorTimm Bäder <mail@baedert.org>
Sun, 19 Nov 2017 13:39:56 +0000 (14:39 +0100)
committerTimm Bäder <mail@baedert.org>
Thu, 21 Dec 2017 18:12:30 +0000 (19:12 +0100)
commitf4304336ea8efc28ef6ca101e970599e2db725e4
treee899ecc74a9241a3263c55ff2e401c8211c45ba7
parent4cf2a482ea389a25f3b3aabc3f2258d2a21bfa51
gl renderer: Don't pass MVP to shaders

We already pass both modelview and projection matrix individually.
gsk/gskglrenderer.c
gsk/meson.build
gsk/resources/glsl/blend.vs.glsl
gsk/resources/glsl/blit.vs.glsl
gsk/resources/glsl/color.vs.glsl [deleted file]
gsk/resources/glsl/color_matrix.vs.glsl [deleted file]
gsk/resources/glsl/gl3_common.fs.glsl
gsk/resources/glsl/gl3_common.vs.glsl
gsk/resources/glsl/linear_gradient.fs.glsl